PRODUCTION EXPERIENCE

Adjunct Rigging Professor
DigiPen Institute of Technology, Redmond 2013
role: Designed and instructed a semester course that would teach advance rigging
       techniques to a class of 17 juniors and seniors


Epic
Blue Sky Studios, Greenwich 2011-2012
role: Senior Character Technical Director [rig characters/props for animation]


Ice Age 4: Continental Drift
Blue Sky Studios, Greenwich 2010
role: Biped Character Lead [managed team of riggers, designed character networks
        for over ten characters]

        Senior Character Technical Director [rig characters for animation]


Rio
Blue Sky Studios, Greenwich 2009
role: Character Technical Director [rig characters/props for animation]


Ice Age 3: Dawn of the Dinosaurs
Blue Sky Studios, White Plains 2008
role: Character Technical Director [rig characters/props for animation]


Dr. Seuss' Horton Hears a Who
Blue Sky Studios, White Plains 2007
role: Character Technical Director [rig characters/props for animation]
        Additional Animator [animated background characters]


Happy Feet
Rhythm + Hues Studios, Los Angeles 2006
role: Technical Animator [apply dynamics, feathers and cloth to character animation]

Night at the Museum
Rhythm + Hues Studios, Los Angeles 2006
role: Technical Animator [apply dynamics, fur and cloth to character animation]

Nasonex (commercial)
Rhythm + Hues Studios, Los Angeles 2006
roles: Technical Animator [apply dynamics, fur and cloth to character animation]
       Rigger [rigged flowers and props, adjusted deformations of characters,
       created tools for animation]


Garfield's A Tale of Two Kitties
Rhythm + Hues Studios, Los Angeles 2006
roles: Technical Animator [apply dynamics, fur and cloth to character animation]
       Match-mover/Tracker [animate virtual camera to match live-action camera movement]

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Rhythm + Hues Studios, Los Angeles 2005
role: Technical Animator [apply dynamics, fur and cloth to character animation]

Blokhedz
Maverix Studios, San Francisco 2005
role: Intern [scan storyboards and animation key frame drawings, aid presentation of storyboards]


Armonia, animated short

University of Washington, Seattle 2004
role: Technical Assistant for Computer Animation Production Series [mentor animation students]

Murder, animated short
University of Washington, Seattle 2003
roles: Layout/Design Lead, Character Modeling and Rigging, Character Animation, Story development and Storyboard art


EDUCATION
Rhythm + Hues Studios, 2006
Rigging Training: two week course on proprietary rigging tools and scripting
Tracking Training: one week course on proprietary tracking and modelling tools


University of Washington, 1999-2003
Bachelor of Arts in Interdisciplinary Visual Arts
courses included: Computer Animation Production Series, Drawing for Motion, Figure Drawing, Photography, Ceramic Handbuilding, Plaster Casting, 2D Design, Oil Painting, History of Japanese Film

Bachelor of Science in Zoology
courses included: Biomechanics, Human Anatomy, Vertebrate Anatomy, Cellular Biology, Calculus


COMPUTER SKILLS
Autodesk Maya, Mel Scripting, Python Scripting, Voodoo, Shave and Haircut, Autodesk Sketchbook Pro, Adobe Photoshop, Illustrator, After Effects, Premiere, Apple Final Cut Pro
Platforms: Mac, Unix, Linux, Windows
Literacy: 7 (on a scale of 1 as computer literate and 10 as a skilled programmer)



ACHIEVEMENTS
Happy Feet won Academy Award in Best Animated Feature 2007
The Chronicles of Narnia nominated for Academy Award in Visual Effects 2006
Murder, an animated short, selected as part of Smithsonian Institution private collection in 2004
Poster included in Works on Paper & Small 3D juried exhibition, Jacob Lawrence Gallery 2003


REFERENCES
available upon request