Brendan Condit, Technical Artist - home
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First Steps

Character Technical Artist

Collaborated with Design, Character Artist and Animation Lead to develop expressive virtual dance partner. Set up animatable character in Maya, supported animation pipeline, and developed tools for animation team. Set up character in unreal engine with spline arms and legs. Used Pose Driver to blend elbow pole vectors to mitigate arm clipping during partnered dancing.

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©2026 - Brendan Condit